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K3LVN - Design Lead/Level Designer
K3LVN is an action platformer where the player has 3 distinct states they can transform into to navigate their environment. The Gel State where they can double jump and stick to walls to gain height quickly. The Liquid State where they can enter small gaps and climb on walls that permit it. The Solid State where they can roll into a ball and gain speed to clear large gaps.
I was the design lead on this project and was responsible for final design decisions and giving feedback on the work of other designers.
K3LVN Demo
K3LVN Demo of my level, the Hangar. Taken from the final build on steam
This is the initial blockmesh of the hangar. Though it changed later in production, the original intent for this space was to be the main level for use of the Solid State of K3LVN. The Solid State was a state that allowed the player to roll around as a ball and gain momentum.
The final step to get the level ready for playtesting was lighting. taking the now set dressed level and lighting it up to guide the player and make the space look as good as possible.
Pipe Roller-coaster designed to test the players proficiency with in the physics based ball form.
Small platforming section built to build on skills taught earlier in the game, and to build skills that will be used later in the game.
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